Her tanned body and perfect proportions are truly magnificent. For the exhausted men, she was like an oasis in the desert. Both eye candy and the very source of their vitality.
Год выпуска: 2018 [b]Жанр:[b] ruffleneck, furry, monster girl, classic, anal, blowjob [b]Цензура:[b] Отсутствует [b]Разработчик:[b] Ruffleneck [b]Платформа:[b] PC/Windows [b]Тип издания:[b] В разработке [b]Таблэтка:[b] Не требуется [b]Версия:[b] v.r5.25 Build 3 [b]Язык игры:[b] Английский [b]Язык интерфейса:[b] Английский
New in r5.25 Preview build 2: - Two new major crew members added; Cook Pinch, and Wheel Mate Debyrrah, both with oral acts for player. Note: All the major crew members will eventually have more full acts than just one ^^ - Pail, our ever first NPC, is no longer permanently angry, and there's a small quest related to Pail with a new NPC by the Liquor shop (which got lil bit of decoration too. - Basic crew management system is in for managing the character's crew status, accessing inventory, and ordering them to return to camp. All prey and crew you find and see now have a name too. - Genital piercing locators are now added in. - Items now have proper hover information showing name, and description and value for some (the ones sellable in next preview). - The inventory windows have proper backgrounds that communicate slot positions and slots better. - There's now a soundtrack in game, composed by Michael Forrester (a pseudonym) <3 The music is intentionally loud when not in acts and at city. - Vegetation (grass and plants) have received some major optimization pass and while it doesn't affect the general frame rate, it does eliminate most of the lag spikes that occur when the camera is rotated (after the initial load!). - Terrain uses higher quality mode by default for Ultra, making the mountain look less smudgy from distance. - Character position saving (for autosaves) is more strict now and you should be placed closer to where you left off and have less chance of getting placed in random location far away (or far above you). - Jiggles are a lot smoother now when moving. - Inventory functionality has been streamlined a bit (eg you can equip one piercing by just dragging and dropping to slot) and random chests are now one way chests (You can take away, but only store in the ship chests; There will be more storage places later on), and you can also now rotate camera when inventory is open like in acts. - Ambient sound system has been reworked and it now blends ambient sounds more smoothly and in general plays sounds better. - Prey should no longer twitch and turn in to weird balls of body parts (happened if you tranquilized one, didn't rescue them, and it was returned back to the spawning pool) - Movement speeds (and jumping) has been adjusted to make bunny hop catching prey pretty much impossible. The Prey will flee a lot faster than the player can run, and jumping cannot be repeated immediately after jumping. - Bunch of other bug fixes, and conversation fixes!
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