Год выпуска: 2018 Жанр: ruffleneck, furry, monster girl, classic, anal, blowjob Цензура: Отсутствует Разработчик/Издатель: Rufflenecks Платформа: PC/Windows/MacOS Тип издания: В разработке Таблэтка: Не требуется Версия: r5.25 Preview Build 2 Язык игры: Английский Язык интерфейса: Английский Системные требования (минимальные): CPU: Athlon / Pentium 200 MHz RAM: 64 MB DirectX: 8.1 RAM: 512MB; VRAM: 128MB; HDD: ~ 2,53 ГБ RPG MAKER
Описание: You lost your duties as a butler due to the incident at The Dragon's Castle, but now that you own a ship and can explore the Sky Realm unhinged, you have decided to become a hunter. You've heard that various islands of the Sky Realm have mysterious species that are highly priced as companions, professionals, and show pieces." Description one liner:A third person view game where you explore, sneak, hunt, and sexplore with your sky ship crew.
Controls Rotate camera with by holding left mouse button Scroll wheel to zoom in/out F1-F4 changes quality levels (same as launcher quality settings) ESC returns to main menu 1,2,0 keys switch between POVs and Default camera You can customize colors by copy pasting HEX code to the #000000 slot below color buttons Island controls:
WASD to move Hold SHIFT to run Press CTRL to toggle sneaking on/off Hold E to interact with characters (follow/unfollow, capture) and locations Press SPACE to "finish" animations ESC returns to main menu Hold M to display map Press SPACE to climb ladders In Act: hold RIGHT mouse button to rotate camera In Act: Scroll wheel zooms in/out
New in r5.25 Preview build 2: - Two new major crew members added; Cook Pinch, and Wheel Mate Debyrrah, both with oral acts for player. Note: All the major crew members will eventually have more full acts than just one ^^ - Pail, our ever first NPC, is no longer permanently angry, and there's a small quest related to Pail with a new NPC by the Liquor shop (which got lil bit of decoration too. - Basic crew management system is in for managing the character's crew status, accessing inventory, and ordering them to return to camp. All prey and crew you find and see now have a name too. - Genital piercing locators are now added in. - Items now have proper hover information showing name, and description and value for some (the ones sellable in next preview). - The inventory windows have proper backgrounds that communicate slot positions and slots better. - There's now a soundtrack in game, composed by Michael Forrester (a pseudonym) <3 The music is intentionally loud when not in acts and at city. - Vegetation (grass and plants) have received some major optimization pass and while it doesn't affect the general frame rate, it does eliminate most of the lag spikes that occur when the camera is rotated (after the initial load!). - Terrain uses higher quality mode by default for Ultra, making the mountain look less smudgy from distance. - Character position saving (for autosaves) is more strict now and you should be placed closer to where you left off and have less chance of getting placed in random location far away (or far above you). - Jiggles are a lot smoother now when moving. - Inventory functionality has been streamlined a bit (eg you can equip one piercing by just dragging and dropping to slot) and random chests are now one way chests (You can take away, but only store in the ship chests; There will be more storage places later on), and you can also now rotate camera when inventory is open like in acts. - Ambient sound system has been reworked and it now blends ambient sounds more smoothly and in general plays sounds better. - Prey should no longer twitch and turn in to weird balls of body parts (happened if you tranquilized one, didn't rescue them, and it was returned back to the spawning pool) - Movement speeds (and jumping) has been adjusted to make bunny hop catching prey pretty much impossible. The Prey will flee a lot faster than the player can run, and jumping cannot be repeated immediately after jumping. - Bunch of other bug fixes, and conversation fixes!
In earlier r5.25 Preview build: - Reworked character controller and shooting mechanics (fully third person). - Sounds have been replaced at least 99%, and sounds have been added to several things that were missing one, including prey yelps, and there are now different ambient music in different places. - Chests and loot has been added all around the island (note that some items don't do anything yet, eg dyes). - Player equipping has been added (crew equips will come later, and gun has unlimited ammo). - You no longer start with gun and you'll have to go get it from Sterling now. - New quest with cartographer with a reward for everyone and a MxF act for characters with penis. The quest is a long term quest and you'll have to travel all around the island for it. It's definitely more work for existing players because it's the new thing to do, but it's more balanced for anyone starting a new game and having to travel to places to begin with ^^ - Some new and old NPCs appear only at night while others only at day time. - There's 6 new npcs in total, some of which expand the lore. - NPC spawning system is changed, more optimized, and spawns all four sex combinations which is also customizeable in options. - You can access the ship deck through the Bosun, but for now it's primarily for storage.
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