he preparation stage is over and I’m happy to present you my new project – Yorna Monster Girl’s Secret.
Год выпуска: 2018
[b]Жанр:[b] female protagonist, fantasy, adventure,Monster Girls Monsters, Yuri, Straight, Group sex, Аhegao, Creampie, Squirting, Bulges, Titfuck, Bukkake, Tentacles, Voyeur, Toys, Corruption and Seduction, Battlefuck,
[b]Цензура:[b] Отсутствует
[b]Разработчик:[b] ww.patreon.com/Yeehaw
[b]Платформа:[b] PC/Windows
[b]Тип издания:[b] В разработке
[b]Таблэтка:[b] Не требуется
[b]Версия:[b] v.1.3
[b]Язык игры:[b] Английский
[b]Язык интерфейса:[b] Английский
[b]Жанр:[b] female protagonist, fantasy, adventure,Monster Girls Monsters, Yuri, Straight, Group sex, Аhegao, Creampie, Squirting, Bulges, Titfuck, Bukkake, Tentacles, Voyeur, Toys, Corruption and Seduction, Battlefuck,
[b]Цензура:[b] Отсутствует
[b]Разработчик:[b] ww.patreon.com/Yeehaw
[b]Платформа:[b] PC/Windows
[b]Тип издания:[b] В разработке
[b]Таблэтка:[b] Не требуется
[b]Версия:[b] v.1.3
[b]Язык игры:[b] Английский
[b]Язык интерфейса:[b] Английский
[b]Системные требования (минимальные):[b]
ОС Windows , HDD 300Mb
ОС Windows , HDD 300Mb
[b] CHANGELOG:[b]
v.1.3
H content
The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – Anubis girls who roam in the tropical forest on Ikko island. The second pair of scenes feature the new boss – Pharaoh Ife with a bit of maniacal lewd ideas. She’s in the same zone.
New features and activities
The kitsune quest’s ending is ready. Help Ayane with all the preparations and see how this mini-story will end. You will get an alternative look for the Miko dress and another pack of kitsune-flavored cutscenes.
The first puzzle is ready is based on the pipe-turning, where you’ll need to connect two exit points with different kinds of pieces.
The second puzzle features a QTE minigame. It’s not hard to complete and will serve as a feedback test for players since I plan to use this module for a greater variety of minigames in future updates and projects. You can use either mouse/touchpad or keyboard arrows to select the runes appearing on the obelisk. Getting the right glyph will allow you to move further and picking the wrong one will reduce the timer you have for the current round.
I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option for them. Most of the players want to see it, and I will implement this feature in v.1.3.5.
Small fixes and improvements
Fixed a desync between Ada’s emotion and dress layers after the miniscene in the kitsune temple.
Added the second part of reactions to Ada being naked. It’s mainly focused on the castle grounds.
Fixed music not playing after loading a saved game in the new mountain zone.
Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats.
Fixed the healing statues. Some of them weren’t blinking with the orb, and players didn’t think they could activate them. Now all healing shrines should have their animations on at all times.
Stay tuned for news and upcoming monster girl poll! As always, if you don’t like something about the game – tell me and if you like Yorna – tell your friends ^^
v.1.3
H content
The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – Anubis girls who roam in the tropical forest on Ikko island. The second pair of scenes feature the new boss – Pharaoh Ife with a bit of maniacal lewd ideas. She’s in the same zone.
New features and activities
The kitsune quest’s ending is ready. Help Ayane with all the preparations and see how this mini-story will end. You will get an alternative look for the Miko dress and another pack of kitsune-flavored cutscenes.
The first puzzle is ready is based on the pipe-turning, where you’ll need to connect two exit points with different kinds of pieces.
The second puzzle features a QTE minigame. It’s not hard to complete and will serve as a feedback test for players since I plan to use this module for a greater variety of minigames in future updates and projects. You can use either mouse/touchpad or keyboard arrows to select the runes appearing on the obelisk. Getting the right glyph will allow you to move further and picking the wrong one will reduce the timer you have for the current round.
I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option for them. Most of the players want to see it, and I will implement this feature in v.1.3.5.
Small fixes and improvements
Fixed a desync between Ada’s emotion and dress layers after the miniscene in the kitsune temple.
Added the second part of reactions to Ada being naked. It’s mainly focused on the castle grounds.
Fixed music not playing after loading a saved game in the new mountain zone.
Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats.
Fixed the healing statues. Some of them weren’t blinking with the orb, and players didn’t think they could activate them. Now all healing shrines should have their animations on at all times.
Stay tuned for news and upcoming monster girl poll! As always, if you don’t like something about the game – tell me and if you like Yorna – tell your friends ^^
[b] Special Controls:[b]
Yorna has special controls and features which can make your playthrough more enjoyable. Here I give a quick recap, plus some standard RPGMaker’s functions to help players in their journey.
You can hide dialogue/message box by pressing Shift. No click or buttons will force the text to go further before you press Shift again. This may be useful during H scenes and other moments where you want to check graphic details but the text box obscures them.
Ada’s sprite is rather big and some players may want to hide it during travels. You can do this by pressing Q. Don’t worry, I design maps with Ada’s picture in mind and there will be no important things behind it. Press Q again to return the picture back to its original place.
If your enemy is significantly weaker than you - activate auto-battle by pressing Control. In this mode, your character will use normal attacks each round until you win or press Control again. Use this feature to accelerate easy battles.
Yorna’s gallery has global links to unlocked scenes. This means you don’t need specific saves to watch scenes after you get them. Even if you make separate “pure” and “slutty” playthroughs, both variations will be available to you in the gallery.
Some scenes will have a warning about a specific fetish/kink that may not be appreciated by all player. In this case, the game will ask if you want to watch this scene. Answering “Skip it” will prevent any content with this fetish from appearing in the game. Don’t worry, such scenes will still be available from the gallery if you reconsider later.
There is a custom parameter in the main options menu called “Watched Scenes”. It has 2 choices: “Skip” and “Watch”. The first option will skip scenes which you already watched and give a single “summary” picture. The second one will play the entire scene as if it’s the first time. You can change this option any time you want from the options menu. This option doesn’t affect gallery mode.
Players can get “common monster” scenes without too many problems as you can re-visit cleared locations any time you want. Just go into the desired cleared zone and press Enter. An info window will pop-up with options to go inside or cancel and exit. Bosses are tricky with two separate scenes depending on Ada’s slut level. So, I made player’s life easier and give a special item to unlock both scenes for the gallery. It will work regardless of player’s stats and the fact if boss defeated them earlier or not.
Yorna doesn’t have a journal system, so I implemented the “Help” button in the menu. Pressing it will prompt Ada to remind you of the main goals you need to achieve in order to progress the main quest line. Or she will say you cleared it all already. There will be several “activities” which players will uncover during their playthrough but they will be memorable and don’t require a memo.
You can enable Auto Mode for dialogues by pressing A. The game will push the next message in the event after waiting for 5 seconds. Pressing A again will disable Auto Mode.
And let’s finish with standard options. You can sprint/dash by holding Shift button or enabling “Always Dash” in the options menu. You can skip dialogues and scenes (even unwatched ones) by holding Enter. All interface elements respond to mouse and cursor so don’t feel forced to use the keyboard.
If you have any questions or problems – leave me a message on the Patreon or email me at [email protected]
Yorna has special controls and features which can make your playthrough more enjoyable. Here I give a quick recap, plus some standard RPGMaker’s functions to help players in their journey.
You can hide dialogue/message box by pressing Shift. No click or buttons will force the text to go further before you press Shift again. This may be useful during H scenes and other moments where you want to check graphic details but the text box obscures them.
Ada’s sprite is rather big and some players may want to hide it during travels. You can do this by pressing Q. Don’t worry, I design maps with Ada’s picture in mind and there will be no important things behind it. Press Q again to return the picture back to its original place.
If your enemy is significantly weaker than you - activate auto-battle by pressing Control. In this mode, your character will use normal attacks each round until you win or press Control again. Use this feature to accelerate easy battles.
Yorna’s gallery has global links to unlocked scenes. This means you don’t need specific saves to watch scenes after you get them. Even if you make separate “pure” and “slutty” playthroughs, both variations will be available to you in the gallery.
Some scenes will have a warning about a specific fetish/kink that may not be appreciated by all player. In this case, the game will ask if you want to watch this scene. Answering “Skip it” will prevent any content with this fetish from appearing in the game. Don’t worry, such scenes will still be available from the gallery if you reconsider later.
There is a custom parameter in the main options menu called “Watched Scenes”. It has 2 choices: “Skip” and “Watch”. The first option will skip scenes which you already watched and give a single “summary” picture. The second one will play the entire scene as if it’s the first time. You can change this option any time you want from the options menu. This option doesn’t affect gallery mode.
Players can get “common monster” scenes without too many problems as you can re-visit cleared locations any time you want. Just go into the desired cleared zone and press Enter. An info window will pop-up with options to go inside or cancel and exit. Bosses are tricky with two separate scenes depending on Ada’s slut level. So, I made player’s life easier and give a special item to unlock both scenes for the gallery. It will work regardless of player’s stats and the fact if boss defeated them earlier or not.
Yorna doesn’t have a journal system, so I implemented the “Help” button in the menu. Pressing it will prompt Ada to remind you of the main goals you need to achieve in order to progress the main quest line. Or she will say you cleared it all already. There will be several “activities” which players will uncover during their playthrough but they will be memorable and don’t require a memo.
You can enable Auto Mode for dialogues by pressing A. The game will push the next message in the event after waiting for 5 seconds. Pressing A again will disable Auto Mode.
And let’s finish with standard options. You can sprint/dash by holding Shift button or enabling “Always Dash” in the options menu. You can skip dialogues and scenes (even unwatched ones) by holding Enter. All interface elements respond to mouse and cursor so don’t feel forced to use the keyboard.
If you have any questions or problems – leave me a message on the Patreon or email me at [email protected]
[b] Скачать Yorna: Monster Girl’s Secret [v.1.3] (2018/PC/ENG) [b]