Год выпуска: 2022 Жанр: Sex Under the Necessity, (Reverse ), Snuff, NTR (Unavoidable), Romance, Male Protagonist, Hypnosis, Vaginal Sex, Profanity Цензура: Отсутствует Разработчик/Издатель: Tribe Перевод:aвтопер Платформа: PC/Windows/Linux Тип издания: В разработке Таблэтка: Не требуется Версия: v.3.1 Язык игры: Английский/Русский Язык интерфейса: Английский/Русский Системные требования (минимальные): OS: WinXP/Vista/7/8/10 HDD: 190 МБ
Описание: Это история любви о том, как вы нашли женщину, вымытую возле реки, которая потеряла память, и об испытаниях, с которыми вы сталкиваетесь после возвращения, чтобы исправить свою жизнь вместе. Когда вы сталкиваетесь с элементами ее прошлого, все становится намного сложнее. После введения истории вам, как игроку, придется преодолевать эти опасные испытания, сохраняя при этом свою любовь. Многие люди должны будут умереть, и большинство из них даже не будут знать причину.
Spoiler - Adds a new side job (Gym) for Claire Otherwise considered as agent training Will be one of the sources for increasing her skills needed for missions Implementing her skills into the game/story is still conceptual
- Side job (Teacher) updated You can now view the class and its individual tiers. The number of deaths depends on the Malice parameter (Now viewable) Orgasm count depends on the skill level of the class (Variable lowers Malice) Each student has their own stats which increase their chances of survival and sex skill When they level up their skills increase along with the teacher's pay Each student has a special trait (They affect their stats) The entire class can be viewed on a scrollable spreadsheet (name, tier, and special trait)
- MC job updated You can now see which direction this job is headed with the addition of a single team member You'll probably have next to zero willpower at the end of each shift, but you'll survive (maybe)
- 2 new characters are introduced to the game One of them is hot. The other one is really, really fucking hot. Enjoy.
- Introduces the beginnings of the Therapy mechanic at night (gotta keep your gear oiled) This is under some heavy construction The game mentions quick options related to this but they are not implemented yet
- You can now disable tutorials (leaving them on will keep you updated on the mechanical changes)
- NTR-heavy preference option This is the husk of a failed attempt at implementing an NTR-light option. Once I realized that a light option wouldn't work in every scene, it was obvious this would only piss people off. The heavy option remains for content that I view as inconsistent or unnecessary (Director's Cut)
- Character status menus are now live (finally) With the new character status menus come character parameters:
MC: Endurance - After having several anxiety attacks from having to hover to see the MC's endurance (v3.0), it was decided to show it directly at the top of the screen. - (If anyone feels this mechanic needs more pop, I agree. Please send me any ideas that you may have to make it spicier!)
Claire: Withdrawal - Increases over time if Claire doesn't interact physically or doesn't go on a date with the MC - If Claire's Withdrawal exceeds a certain threshold, Widow's Malice incrementally increases over time. - Of course, this will end up impacting other events later.
Widow: Malice - Widow's Malice determines many of her actions on side jobs, typically resulting in more casualties based on her level of Malice - (Later, her Malice may determine the outcome of her missions!!!) - Malice rises from story events, incrementally after the MC gains an affliction, and when the MC interacts with other women - (There is a novelty mechanic added already, meaning that the more the MC fools around, the less impact it will have.) - Malice lowers from physical activity, murdering people, and lowers dramatically when interacting with the MC.
Aika: Suggestion - The parameter has been added, however, no functionality exists as there can barely be any progress on removing the MC's affliction. - Progress is applied but cannot exceed 2*game day. (2 on day 1) (50 on day 25)
Ms. Okita: Work Performance - Work performance will, of course, rise when performing well at work. However, in the beginning, work performance is hard to come by as it requires Willpower. - Ms. Okita will involve herself with the MC when work performance is Low!
??? New Girl: Work Performance - Same idea as Ms. Okita, but the idea is to have her respond to high work performance. - I like the idea of rewarding low performance but the overall scheme is still too shallow for me. WIP
- There are more changes but this is getting out of hand. I hope you like the stuff.
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